These skills are imperative to take down some enemies. Skill points are acquired for defeating enemies, and thus can be used to unlock new moves and skills. Enemies begun to block and parry more, larger enemies take more damage or alternate methods to take down. Players are tasked with taking on a series of waves, which progressively increase in difficulty. The mechanics are straight-forward, and every action is delivered with a purpose. Mitsurugi never attempts to be anything other than a wave-based brawler. Horde modes are not uncommon in video games, but one that succeeds with melee combat is certainly not the norm. However, what is under the hood is what counts, and the team at Zenith Blue has crafted a combat system that is addictive and fun to learn. Animations are simple, character models are bland, and the environments simple and barren. From a distance, Mitsurugi Kamui Hikae looks pretty generic.
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